![]() It plays a very important role in version 1.17 and the new module-based Forge because without the parameters from there, it's impossible to properly launch the new module-based Forge for 1.17 at all. So from now on, it seems that the JSON manifest file that comes with Forge will look like this:Īrray game is known to everyone, it has been there for years, and Vortex Launcher already makes use of it, but jvm is brand new. Since Vortex Launcher is not a server launcher, I will talk here about the client solution only. This issue has been addressed by the Forge team differently for both the client and the server. While the modularity sounds like a good future-proof idea, it made the current launching method used over the years not sufficient to properly launch the new module-based Forge for both the client and the server. One of the biggest changes was the separation of FML from Forge again (like it was several years and versions ago), and along with that Forge has been based on a custom implementation on the relatively new Java 9+ module system (for more information for general users, for example, you can read this official announcement). Don`t close launcher after exiting Minecraftĭescription of the current situation and why the new module-based Forge for 1.17 no longer works out of the box with Vortex LauncherĪs everyone probably knows, just a few days ago Forge for version 1.17 was released. The existing "Save and apply" (which could be renamed to simply "Save", or "Apply", since it doesn't close the window) button behavior will become unchanged – it will still save changes without closing the launcher settings window.įeat. ![]() ![]() "Cancel") next to the existing one, which will close the launcher settings window without saving changes. (B) Addition of a second button (named e.g.(A) Modification of the existing "Save and apply" (which could be renamed to simply "Save") button behavior – it will now save changes and close the launcher settings window – and addition of a second button (named e.g.I have 2 variants here (personally I like the variant B more, since it is probably easier to implement): But even after clicking it I wasn't sure whether the changed options became discarded or not, so I opened the settings window again to check it out. After a longer while I thought I can use the "X" button in the title bar. This launcher had only "Save and apply" button in the settings window, and since a lot of Windows and Linux programs have "Save" (or "OK") and "Cancel" buttons, and often also "Apply", I got used to the fact that when I want to discard changes, the best way to do so is to click "Cancel" (or similar) button, so at first I didn't know what to do to discard the changes made by me in the options. When I opened the launcher settings window for the first time, changed several options, and tried to discard them, I became a little confused.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |