No mechanical bonus (theyre getting paid after all!) but a positive experience, a small chance for RP. Like they make chars fresh orange juice every morning. If they pick up a passenger, roll on the table. Maybe d20 types? D40? However many funny ones you can think of. If youre open to do it, I would roll up a random passenger table. And that writes side adventures by itself when you find your wealthy passenger is wanted by the space mob, pirates, Hellknights, planetary governements or whatever. Which means people probably want to find those people. why choose their ship? Probably because they want to go stealth. Some scruffy looking adventurer ship with a nice stateroom isn't going to cut it for most people who can afford that price. They expect high quality food, entertainment and service to go along with that. Keep in mind that luxurious quarters are only one aspect of what a traveller would expect for that 1000cr a day cost. So how many travellers have 5000-15000 credits to spend on a one way trip that don't have access to their own ship? And then how many of those are willing to travel on a small ship instead of a luxury liner? Traveller leans towards gritty realism and isn't shy about life on the margins of legality so that may not suit your style.Īn important aspect to this is: How many wealthy travellers will they be able to attract going where they want to go? Accepting the rate of 1000 cr a day and travel time being 1-3d6 per day that can add up very quickly. Most such campaigns are one jump ahead of the next loan payment (or the repo agents if they're behind. The biggest difference is that players buy their ships (usually with the aid of a massive loan that can take decades to pay off- ships are EXPENSIVE), and have to budget for fuel, repair, NPC crew salaries, port charges, damage, and the occasional loss-making trip so big money tickets don't always equal a healthy bottom line. It becomes a complete campaign style "Firefly flavour". There are oodles of tables to roll these on, with modifiers for origin and destination size, proximity, level of tech development and economy. It ain't all gravy carrying passengers for money requires a higher standard of training and maintenance than just mooching around RP the bureaucracy of licensing, insurance, NPC crew wages (I'm guessing the PCs won't be thrilled with the Stewards' duties of cooking, cleaning &c), and overheads- which can be as expensive as you like to maintain what you decide is the optimum balance.ĮXAMPLE: SFRPG Grandaddy Traveller has options for rolling up randomly generated passengers, freight (carry at so many credits per ton) or speculative trade goods (buy it, carry it, sell it, more risk for more profit). Apart from anything else, the PCs should be allowed to choose, but also experience ALL the consequences of that choice. Steal, shamelessly, from other game systems that already have a balanced mechanic in place for this. I think maybe it should function similar to the Profession skill, but with a higher income rate since they are giving up starship resources for the increased earning potential. Occasionally I can see this being a fun side quest plot hook - I can introduce NPCs as passengers, things can go wrong, and any random starship encounters will now include the objective "protect our passengers!".īut for the most part I want this to be a simple series of dice rolls and then the party gets some credits and we move on with the main story. The party is level 3, and we are playing Dead Suns AP, so the focus of the campaign won't be on "space Uber" as my friend called it. Obviously there are some operating expenses I can subtract, like providing quality food to passengers, but it's still likely to be 100's of credits per trip. How can I allow this without breaking the economy?Ī luxury starship travel service is listed as 1000 credits per day in the CRB. My players just acquired their ship, and want to install the luxurious Guest Quarters expansion bay to earn extra income while traveling throughout the Pact Worlds.
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